uucidl
Works & References
1: Looking For The Perfect Hit
Looking For The Perfect Hit
Live visuals on Nec PC-Engine
A mesure que l'heure avancait, le bar devenait
paradoxalement moins bruyant, ses fauteuils plus
comfortables. Une très légère lumière blanche provenait
du sol. Elle était immédiatement absorbée par l'épais
tissus pourpre des murs. A l'extrémité du bar les
sourcils fins d'une créature suivaient l'horizontale: un
dieu égyptien fait cuisinier d'un bar à tapas. Salade de
rat, confiture de pates, buddha anglais. Et Lee
"Scratch" Perry mixant aux platines avec Shiva en guise
de M.C.
Attablés, cinq philosophes allemands longilignes, vêtus de cols
roulés et discutant la dialectique du contact des corps.
A couple of times a
year, TPOLM organizes an
internet event called Lazy Sunday Radio.
What started in 2000 from a commune in downtown Helsinki
with Moomins mixing vinyls and live tracks over the net,
has become more and more fierceful with each issue. We now
feature mixes, live performances, visuals and even
occasionally an actual event in a "real" location in
addition to the internet radio.
A Lazy Sunday Radio usually gets organized within a short
period: a wake up call is sufficient to bring in all the
musical talents in the TPOLM roster (and beyond) .. each
very intent to provide music for their own one hour long
slot.
So in this early 2006 I caught myself promising to do
live visuals for the next Lazy Sunday RadioVideo.
For
this issue
was going to be different: we were going to broadcast
visuals for the first time in addition to live music.
I had nothing. Nothing ready at all. We needed
to produce a video signal, mix it with the
live audio then re-encode it back to the internet
radio.
Within two weeks, I thought, what could I use to perform visuals
on and that could be captured as video? Well, my
PC-Engine DUO-R could do. And with a multitap + 2 pads, I
should have more than enough combinations to play with. Plus 2D
does not actually require having costy 3d models or
textures.
At the time, I was inspired for designing the controls by the one-man 8-bit
remix orchestra named Duracell. I took from him the
idea of using a series of button presses to advance in a
pre-recorded sequence. A great way to produce complex output from a very simple input. And I still envy his
energy on stage.
So I got myself a few .html and .txt files describing the
PC-Engine's CPU, Video controller and joypad
I/O, fired a compiler and started writing a C++ program
which, in lieu of an assembler or compiler, would create a
sort of visual instrument as a ready-to-burn rom.
In the end I managed to produce one hour of visuals,
recorded in full
glory here
as an .nsv file.
It was a challenging, tiring experience.. but I was
hooked!
Later on (in the above video) I decided to capture
another performance as video, entering it in the
Breakpoint'06 wild demo competition. It did not go as I
expected, as it wasn't shown in the end in the competition,
but nonetheless it's a good, compact example of the sort of
visuals I would achieve.
The soundtrack is a remix of Pushing
Buttons, a track I made in 2005 in an attempt to
interpret the platform videogame genre.. I still don't
know if I hate or like this genre, however it got a
peculiar rhythm to it.
I liked especially the combination of joypad-controlled
scrolling and a glitchy tile-copying effect that
together would spread a stream of tiles like a spray can
would. Two individually simple effects which surprised
me when they started interacting. Likewise, deactivating
the display synchronization produces very sharp visuals.
After a while, and a couple other live visual instruments behind
me, I decided share the instrument itself as
a PCE
rom
A visual instrument one could play on. A visual toy
controlled with its two joypads. Auto-fire capable joypads,
which require a cable twiddling ritual before use!
Joypads are inviting; their buttons like to be mashed and
pushed.
nicolas at uucidl dot com
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